Three Veterans, One Giant’s Playground

Jotunheim Press was founded by three experienced software developers who collectively bring more than 75 years of experience in the field. We incorporated with a simple goal: build the games and tools we have always wanted to exist, and tell the stories we have always wanted to hear.

The studio takes its name and its spirit from Jotunheim, the Norse land of the frost giants. For us, it represents scale, mystery, and the freedom to build something vast without asking permission.

The Founders

The Narrative Engine

(Brian Adelman)

Brian likes to focus on the tools that enable the living storytelling aspects of the game, exploring how large language models can power responsive story systems for VR and tabletop RPGs.

VR Generative Programming

(Tom Foote)

Tom likes to focus on the practical scripts and workings of the Godot engine, providing the programming pipeline that combine the output of the Narrative Engine and World Builder to create the VR scenes and environment of The Spire.

The World Builder

(Bill Dickinson)

Bill likes to focus on AI-assisted world generation and 3D environment creation for the World Builder toolset, with both text-to-3D scene generation and rapid asset creation.